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Like other media, such as rock music notably heavy metal music and gangsta rap , video games have been the subject of objections, controversies and censorship, for instance because of depictions of violence, criminal activities, sexual themes, alcohol , tobacco and other drugs , propaganda, profanity or advertisements.
Claims that some video games cause addiction or violent behavior continue to be made and to be disputed. There have been a number of societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall.
Since the early s, advocates of video games have emphasized their use as an expressive medium , arguing for their protection under the laws governing freedom of speech and also as an educational tool.
Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions.
The positive and negative characteristics and effects of video games are the subject of scientific study. Results of investigations into links between video games and addiction , aggression , violence, social development , and a variety of stereotyping and sexual morality issues are debated.
In , the World Health Organization declared " gaming disorder " a mental disorder for people who are addicted to video games. In spite of the negative effects of video games, certain studies indicate that they may have value in terms of academic performance, perhaps because of the skills that are developed in the process.
As summarized by The Guardian ,  the study published in the International Journal of Communication "found that students who played online games almost every day scored 15 points above average in maths and reading tests and 17 points above average in science.
In an interview with CNN, Edward Castronova , a professor of Telecommunications at Indiana University Bloomington said he was not surprised by the outcome of the Australian study but also discussed the issue of causal connection.
Video games have also been proven to raise self-esteem and build confidence. It gives people an opportunity to do things that they cannot do offline, and to discover new things about themselves.
There is a social aspect to gaming as well — research has shown that a third of video game players make good friends online. As well as that, video games are also considered to be therapeutic as it helps to relieve stress.
Self-determination theory SDT is a macro theory of human motivation based around competence, autonomy, and relatedness to facilitate positive outcomes.
The ability to create an ideal image of ones self and being given multiple options to change that image gives a sense of satisfaction. This topic has much controversy; it is unknown whether this freedom can be beneficial to ones character or detrimental.
With increased game usage, a players can become too invested in a fictionally generated character, where the desire to look that way overpowers the enjoyment of the game.
Problems that arise based on character design may be link to personality disorders. Cognitive skills can be enhanced through repetition of puzzles , memory games, spatial abilities and attention control.
Many of these skills can be translated to reality and problem solving. This allows the player to learn from mistakes and fully understand how and why a solution to a problem may work.
Some researchers believe that continual exposure to challenges may lead players to develop greater persistence over time after a study was shown that frequent players spent more time on puzzles in task that did not involve video games.
In a study that followed students through school, students that played video games showed higher levels of problem solving than students who did not.
Time being a factor for problem solving led to different conclusions in the different studies. See video game controversies for more. Online gaming being on the rise allows for video game players to communicate and work together in order to accomplish a certain task.
Being able to work as a group in a game translates well to reality and jobs, where people must work together to accomplish a task.
Research on players in violent and non-violent games show similar results, where the players relations improved to improve synergy.
With the introduction of Wii Fit and VR virtual reality , exergame popularity has been increasing, allowing video game players to experience more active rather than sedentary game play.
Due to exergaming being relatively new, there is still much to be researched. No major differences were seen in tests with children that played on the Wii vs.
Video game laws vary from country to country. Console manufacturers usually exercise tight control over the games that are published on their systems, so unusual or special-interest games are more likely to appear as PC games.
Free, casual, and browser-based games are usually played on available computers, mobile phones, tablet computers or PDAs. Various organisations in different regions are responsible for giving content ratings to video games.
For example, a game might be rated "T" for "Teen" if the game contained obscene words or violence. If a game contains explicit violence or sexual themes, it is likely to receive an M for "Mature" rating, which means that no one under 17 should play it.
There are no laws that prohibit children from purchasing "M" rated games in the United States. Laws attempting to prohibit minors from purchasing "M" rated games were established in California, Illinois , Michigan , Minnesota , and Louisiana , but all were overturned on the grounds that these laws violated the First Amendment.
One of the most controversial games of all time, Manhunt 2 by Rockstar Studios, was given an AO rating by the ESRB until Rockstar could make the content more suitable for a mature audience.
Iceland is expected to join soon, as are the 10 EU accession states. The PEGI ratings are legally binding in Vienna and it is a criminal offence to sell a game to someone if it is rated above their age.
Instead, they adopt their own system of certification which is required by law. The Unterhaltungssoftware Selbstkontrolle USK checks every game before release and assigns an age rating to it — either none white , 6 years of age yellow , 12 years of age green , 16 years of age blue or 18 years of age red.
It is forbidden for anyone, retailers, friends or parents alike, to allow a child access to a game for which he or she is underage.
It is considered a felony to supply these games to a child. The Computer Entertainment Rating Organization CERO that rates video games and PC games except dating sims , visual novels , and eroge in Japan with levels of rating that informs the customer of the nature of the product and for what age group it is suitable.
The research firm anticipated that Asia would soon overtake North America as the largest video game market due to the strong growth of free-to-play and mobile games.
Sales of different types of games vary widely between countries due to local preferences. Japanese consumers tend to purchase much more handheld games than console games and especially PC games , with a strong preference for games catering to local tastes.
Computer games are also popular in China. Gaming conventions are an important showcase of the industry. Some publishers, developers and technology producers also host their own regular conventions, with BlizzCon , QuakeCon , Nvision and the X shows being prominent examples.
Short for electronic sports, are video game competitions played most by professional players individually or in teams that gained popularity from the late s, the most common genres are fighting , first-person shooter FPS , multiplayer online battle arena MOBA and real-time strategy.
There are certain games that are made for just competitive multiplayer purposes. With those type of games, players focus entirely one choosing the right character or obtaining the right equipment in the game to help them when facing other players.
Tournaments are held so that people in the area or from different regions can play against other players of the same game and see who is the best.
The players that compete in these tournaments are given a rank depending on their skill level in the game that they choose to play in and face other players that play that game.
The players that also compete are mostly called professional players for the fact that they have played the game they are competing in for many, long hours.
Those players have been able to come up with different strategies for facing different characters. The professional players are able to pick a character to their liking and be able to master how to use that character very effectively.
With strategy games , players tend to know how to get resources quick and are able to make quick decisions about where their troops are to be deployed and what kind of troops to create.
Creators will nearly always copyright their games. Laws that define copyright, and the rights that are conveyed over a video game, vary from country to country.
Usually a fair use copyright clause allows consumers some ancillary rights, such as for a player of the game to stream a game online.
This is a vague area in copyright law, as these laws predate the advent of video games. This means that rightsholders often must define what they will allow a consumer to do with the video game.
The Museum of Modern Art has added a total of 20 video games and one video game console to its permanent Architecture and Design Collection since From Wikipedia, the free encyclopedia.
For other uses, see Video Games disambiguation. Arcade video games Best-selling video games Best-selling video game franchises Highest-grossing video game franchises Most-played video games by player count Most-played mobile games by player count Highest-grossing arcade games Video games considered among the best Game of the Year awards Video games notable for negative reception.
History of video games. Early history of video games. Educational video games and Educational software. Video game industry practices.
Video game console emulator. The examples and perspective in this article may not represent a worldwide view of the subject. You may improve this article , discuss the issue on the talk page , or create a new article , as appropriate.
September Learn how and when to remove this template message. Women and video games. Race and video games. Video game behavioral effects. Video game content rating system.
Video game industry , List of best-selling video games , and Golden age of arcade video games. List of gaming conventions.
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Archived from the original on 21 September Retrieved 1 June Archived from the original on 30 May Archived from the original on 13 December Archived from the original on 12 MayAbwertung um eine Schulnote! In Deutschland wird die Sprachausgabe importierter Computerspiele immer öfter ähnlich professionell synchronisiert wie bei Kinofilmen. Wenn hauptsächlich Preisgelder aus den Turnierspielen und Sponsorenverträge angestrebt werden, spricht man vom Progaming. Was fehlt zur Top-Maus? One Gaming Nova Hinzu kommen eventuell weitere Ausgaben, etwa für einen Monitor. Das Gehäuse macht einen sehr hochwertigen Eindruck. Dabei wird die Spielsituation nur durch den Spieler selbst und den Computer beeinflusst. Geboren in Mettmann, ausgebildet an der Deutschen Journalistenschule. Von Wissenschaftlern wird auf die Suchtgefahr bei exzessivem Computerspielen hingewiesen. Yobit hatte gedacht, dass zum mal eben schnell ein bisschen zocken die PS unkomplizierter ist. Roccat Nyth Die sehr genau arbeitende Nyth ist einzigartig: Das sind die besten Gaming-Notebooks. Die neue Nummer 1? Lesetipp testspiele deutschland 2019 dem Archiv. Aber wenn es etwas mehr sein soll als Browserspielchen, muss angemessen leistungsstarke Hardware her.
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